The impact of Final Fantasy Tactics upon the strategy-RPG genre cannot be understated. By blending familiar Final Fantasy elements with the rich sociopolitical themes and compelling turn-based isometric battles of his previous work on Tactics Ogre, the ever-outspoken Yasumi Matsuno spearheaded the creation of a game that has inspired countless passion projects in the 28 years since it launched.
Now, with the upcoming release of Final Fantasy Tactics: The Ivalice Chronicles, Matsuno and his long-time cohorts have been given the chance to fix the one significant issue which has plagued this timeless classic since its inception. In an interview recorded by the good folks at PlayStation Blog, the director of this hotly-anticipated remaster - Kazutoyo Maehiro, who worked alongside Matsuno on the original PlayStation version - cheerfully recounts the measures which have been taken to remedy the decades-old flaw.
But it's quite comfortably ahead Donkey Kong: Tropical Freeze.
It was something I noticed at age ten. It was something I noticed again when Final Fantasy Tactics came to PlayStation Portable in 2007 via the (excellent) War of the Lions version. And it's something I've kept noticing, in every replay, and it's never stopped bugging...