We Won't Make The Players Do The Same Things Over And Over Again": Ghost Of Yotei Will Address One Of The Biggest Complaints About Tsushima

We Won't Make The Players Do The Same Things Over And Over Again": Ghost Of Yotei Will Address One Of The Biggest Complaints About Tsushima

From TheGamer (Written by Quinton O'Connor) on | OpenCritic

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I, for one, never tired of chasing friendly foxes to myriad shrines in Sucker Punch Productions' blockbuster samurai epic, Ghost of Tsushima. Even so, a recurring critique of both the 2020 original and its 2021 Director's Cut upgrade relates to its tired open-world formula; the repetition of its more basic tasks, such as following map icons, is an undeniable blemish despite all the style and flair that elevates Jin Sakai's adventure above so much of the competition.

The developers have hardly ignored the complaints. Instead, one of their loftier goals for Ghost of Yotei, which launches on PlayStation 5 this October, has been a dramatic retooling of their approach to side content. As a result, we now have hope that 17th-century heroine Atsu's own off-the-path excursions will be filled with more compelling content.

It looks like Grounded 2 may not be an Xbox console exclusive.

As part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a need to deliver more engaging (read: less tedious open-world fluff) side activities in the upcoming sequel.

It's worth noting that Fox and Connell were indeed the co-directors...

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