Capcom leadership has blamed the PlayStation 5's price as the reason behind Monster Hunter Wilds not meeting sales expectations. Though Monster Hunter Wilds has been one of the highest-selling and most critically-acclaimed releases of 2025, it appears the PS5's lofty barrier of accessibility has been a key obstacle to the game's commercial legs.
Back when it launched in February, Monster Hunter Wilds was nothing short of a phenomenon. The game sold eight million units in just three days, becoming the fastest-selling game in Capcom history. Monster Hunter Wilds surpassed the 10 million mark by April, and also recorded a staggering 1.4 million concurrent players on Steam at launch - one of the highest peaks ever recorded on the platform, surpassing blockbuster games like Elden Ring and Dota 2. By every external measure, Monster Hunter Wilds appeared to be a massive success, but Capcom feels differently.
Last month, Capcom said that Monster Hunter Wilds failed to meet long-term sales expectations and didn't quite boost sales of older franchise entries as much as Resident Evil or Devil May Cry releases typically do. In a recently-published interview with Nikkei Gaming, Capcom president Haruhito Tsujimoto elaborated further, acknowledging...