Hollow Knight: Silksong has been widely lauded as a masterpiece, but not without some complaints and dissenting opinions. While the game's punishing difficulty has been an exciting gauntlet for many players, it's been a source of frustration for others. Unlike the moderate challenge posed by the first Hollow Knight, Silksong takes no prisoners.
Team Cherry addressed complaints about Hollow Knight: Silksong's intense difficulty spikes in a book available at the ACMI Game Worlds exhibition in Melbourne, as reported by Dexerto. Team Cherry co-director Ari Gibson acknowledged that "Silksong has some moments of steep difficulty," but emphasized that the game's freedom can prevent players from "getting stonewalled."
Gibson also notes Hornet's increased capabilities compared to the Knight in the first game, sharing that "Hornet is inherently faster and more skillful — so even the base level enemy had to be more complicated, more intelligent." Co-director William Pellen adds that "the basic ant warrior is built from the same move-set as the original Hornet boss."
Team Cherry's comments track with the concept of Silksong as an evolution of Hollow Knight. The idea was to "bring everyone else up" to compete with Hornet's intensity, resulting in more complex challenges and possibilities...
