I don’t know about you, but every Resident Evil Requiem trailer gave me a couple of nights of nightmares with those stalker monsters – and, funny enough, it seems that the developers at Capcom had no idea if they were actually scary.
In a recent interview with IGN, director Koshi Nakanishi said that he has been creating and having ideas for the franchise for quite some time, which eventually created a certain “numb effect” on the developer team's sense of what is scary or not.
“We've made so many of these that we can't tell anymore until someone else plays it. There was actually a bit of a worry internally before we showed the [Resident Evil: Requiem] hands-off at Summer Game Fest and the first hands-on at Gamescom – was this actually scary? Because we don't even know anymore. This is our bread and better, what we make every day”, Nakanishi explained.
I think this makes sense since we are talking about the guys who created terrifying figures such as Resident Evil 2’s Mr. X and the Baker family when they were probably having breakfast, so nothing can be too scary for them at this point.
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