Jaime Griesemer, level designer on the original Halo: Combat Evolved, has criticized the upcoming Halo: Campaign Evolved for some of the design decisions in the remake. Early gameplay of Halo: Campaign Evolved has left Griesemer frustrated enough to voice his opinion on the remake's choices, specifically surrounding some of the work he did on the original almost 25 years ago.
It feels as though Halo: Campaign Evolved is stuck between a rock and a hard place. Modernizing a game originally released almost 25 years ago is pretty much a necessity in a remake of this scale, which could lead to some decisions that players find unpopular. It was already confirmed that Halo: Campaign Evolved is adding sprint, a feature that has always been controversial in this franchise. It's a delicate balance for Halo Studios to strike.
In the wake of Halo: Campaign Evolved's reveal, level designer on the original game, Jaime Griesemer, shared his thoughts in a thread on X. He took particular issue with one area of The Silent Cartographer in particular, pointing out that "you aren't supposed to be able to take the Warthog up to steamroll the Hunters," claiming he "intentionally placed rocks in the way so...
