Arc Raiders Dev Reveals Where Most Of You Die, And It's Pretty Embarrassing

Arc Raiders Dev Reveals Where Most Of You Die, And It's Pretty Embarrassing

From TheGamer (Written by Vaspaan Dastoor) on | OpenCritic

Arc Raiders isn't an easy game. Even if you go topside kitted out in your best gear, you could easily fall prey to a leaper jumping out at you from nowhere or a 'rat' waiting at the extraction point to loot your corpse. It takes real skill to survive in the Rust Belt, especially because it's not just Arcs and other raiders that can kill you.

Multiplayer shooters have hot zones where the fighting and deaths usually take place. Narrow lanes or loot-heavy zones are the usual culprits, and the same applies to Arc Raiders as well. However, design lead Virgil Watkins has revealed that many raiders have died in one particular spot, and it's not because they got killed by an enemy.

In an interview with GamesRadar+, Watkins revealed that the devs have a way to see where most deaths have taken place in the game. When asked about collecting data, he said that a heatmap on the back end gives developers an idea of where most of the action is taking place. However, it's not where you would think.

"The amount of people that fall from the launch tower in Spaceport," said Watkins. "You can see the...

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