Larian Studios would have considered making a Fallout game had it not been able to obtain a license to create Baldur's Gate 3, a senior company official has revealed. And while Fallout wasn't the only intellectual property that the developer was interested in pursuing in the event it didn't manage to strike a licensing agreement with Wizards of the Coast, all of its backup plans ultimately proved unnecessary.
The Belgium-based developer originally tried to obtain the Baldur's Gate license circa 2014, following the release of Divinity: Original Sin. Wizards of the Coast declined its offer, citing concerns about the studio's lack of experience, as previously revealed by Larian CEO Swen Vincke. The developer then tackled Divinity: Original Sin 2, whose pre-release footage impressed Wizards of the Coast, prompting it to offer the license to the developer. Larian responded positively to the approach, consequently starting Baldur's Gate 3 pre-production in late 2016.
Following the decision to move on from Baldur's Gate, Larian Studios insists that Wizards of the Coast is not behind the change in direction.
And while everything worked out in the end, the developer wasn't counting on such a turn of events but was instead already...