Former Deadpool Developer Confirms It Didn't Cost $100 Million To Make

Former Deadpool Developer Confirms It Didn't Cost $100 Million To Make

From TheGamer (Written by Jack Coleman) on | OpenCritic

Deadpool (2013) is a game that's garnered some notoriety due to how hard it is to obtain. The original versions were delisted from the original storefronts after a year, and then an updated version released in 2015 was again delisted in 2017. With the popularity of the recently released Deadpool & Wolverine movie, the rare game has become a sort of commodity.

There's been a persistent myth about Deadpool since its release over a decade ago: that the game's budget was $100 million, a number that would have been exorbitantly expensive for any game of that era, never mind for a licensed title.

This persistent rumour popped up again when games writer Chris Baker, who worked on Deadpool, attempted to dispel the popular myth in a social media post (thanks, GamesRadar+). "My challenge to game journalists," Baker begins with a call to action. "Just in time for Deadpool & Wolverine, squash the insane rumour that the Deadpool game cost $100 million. It's crazy how many people are out there [saying] 'How could this possibly have cost so much?!' when it obviously didn't, not even close."

Baker goes on to post some of the earliest references to Deadpool's budget that he can find...

See full article at TheGamer