66% Of Developers Who Worked On Doom (2016) Have Been Laid Off

66% Of Developers Who Worked On Doom (2016) Have Been Laid Off

From TheGamer (Written by Jack Coleman) on | OpenCritic

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id Software co-director Hugo Martin recently made headlines for suggesting the studio isn't as degraded as people think following the firing of the majority of its employees in Xbox's recent wave of layoffs.

"There have been reports that we've been nerfed into the ground and gutted, and we have 50 people, and that's not true," Martin said during a livestream to celebrate the launch of Doom: The Dark Ages' recent expansion, Revelations. "We're the size we were when we made Doom (2016) and id Tech is very much alive and well."

There had been reports—since denied by Xbox—that the engine team working on id Tech is now just a single person following the mass firing.

According to reporting from GameDeveloper, Martin's comments caused a stir among those who were laid off. According to the outlet's anonymous sources, Martin is misrepresenting the truth and painting a rosier picture than is the reality at id Software.

According to them, two-thirds of the people who worked on Doom (2016) have been laid off, including many developers considered integral to the studio's development process.

"I don't agree with Hugo's statement, and many who were laid off were upset by those comments and...

See full article at TheGamer