It's a story as old as time- an unspoiled world rich in natural resources meets a lone construction drone longing to fulfill its purpose. A little scanning and excavation turns up stone, wood, and metals, and soon a tiny outpost starts to produce a few basic components. One thing leads to another until the planet is sporting a stylish new look, the endless wilderness accessorized with sections of neatly laid out machinery turning its mineral wealth into industrialized productivity. And a little bit of pollution, too, but that probably won't come back to haunt anyone later, right?
Improving the Unspoiled Wilderness Through the Magic Of Industrialization
The FluxWerks demo came out back at the start of June, and since then it's been going through a series of regular updates that have significantly changed and polished the game. I've been playing it off and on since release, and with the latest update FluxWerks has finally settled down into a form that will be much closer to what it will look like when it hits Early Access later this year. If you've played an automation game you've got a fair idea of what to expect, but FluxWerks also comes with a number...
