Grand Theft Auto 6 is already shaping up to be a much more ambitious game than GTA 5, and that is not just because Rockstar has built a much larger version of Vice City. The world itself is supposed to be considerably more interactive, with more enterable buildings, more activities, more NPC interactions, and plenty of little details that can make the world feel alive. But Rockstar is also making some notable changes to how GTA 6 tells its story.
GTA 5 had three protagonists (Michael, Franklin, Trevor) and a fairly straightforward mission structure that let players bounce between characters as the story progressed. Red Dead Redemption 2 focused on a core playable character, relegating the second playable character to the epilogues, allowing the devs to focus on Arthur Morgan's story to its logical end across a handful of chapters. As fans know, that chapter system worked out pretty well for Red Dead Redemption 2, and Rockstar has confirmed it returns in GTA 6.
After finishing the mainline Grand Theft Auto series for the first time, here is my official ranking for the series ahead of GTA 6.
During a recent Trois Couleurs interview about how Rockstar builds its stories,...
