Marvel’s Wolverine has been one of my most anticipated games ever since Insomniac Games first revealed it. However, as excited as I was, I also had plenty of questions about whether the studio responsible for Marvel’s Spider-Man could successfully make the jump from Peter Parker and Miles Morales to a character as fundamentally different as Logan. Unlike our Friendly Neighborhood Spider-Men, Wolverine is more violent, more damaged, and his best stories tend to be much more personal than the bombastic superhero adventures we normally associate with Insomniac.
I got answers to many of those questions when I went hands-on with Marvel’s Wolverine ahead of release. After spending three hours with the game, I came away incredibly impressed by its brutal combat, surprisingly enjoyable stealth, and strong performances, as well as Insomniac’s decision to move away from the open-world structure of its Spider-Man games. Having now played through the full experience, everything I said during that preview remains true, and in several areas the finished game actually exceeded what I expected from those opening hours.
Marvel’s Wolverine isn’t perfect. Enemy variety could have been better, the boss fights struggle to distinguish themselves mechanically, and some of...
