Dragon Age: The Veilguard was always going to be more action-oriented than the series' computer role-playing game roots, BioWare classics like Baldur's Gate and Jade Empire. If you look back over the series, Dragon Age's combat has become faster-paced with every release. The Veilguard has certainly gone down the action RPG route, with aiming, parrying and more fluid movement included in its combat.
It was probably to be expected considering the direction of The Veilguard's combat, but an article from print publication Edge Magazine (transcribed by Felassan) has confirmed the removal of the series' tactical camera, one of the last vestiges of the series' isometric roots. John Epler, The Veilguard's creative director, revealed that the tactical camera creates a lot of problems with environments.
"We actually had a mandate on Inquisition," he said. "Don't fight inside. The amount of extra work on getting the tactical camera to work in a lot of those internal environments, it was very challenging."
It's also much less necessary now, as the player doesn't control their companions in Dragon Age: The Veilguard. This change has been met with a mixed reception, as tactical combat has always been at the heart of Dragon...