Before Vice City, there were the Americas. Plural. According to a new Bloomberg feature by Jason Schreier, GTA 6 was code-named Project Americas when Rockstar first started work on it, and the original plan was to cover big swaths of both North and South America. That ambition was eventually cut down to Miami and its surroundings.
The feature is built on a daylong interview with several of Rockstar’s senior staff at the company’s Edinburgh office. It’s the first time the studio has openly discussed how the game was made. It describes a development that took more than eight years, survived a stretch its own leadership calls a dark period, and turned Rockstar into a very different company along the way.
The First Miami Trip Was in 2015
GTA 6’s story starts a lot earlier than most of us would have guessed. Back in 2015, development lead Rob Nelson and a group of senior staff jetted off to Miami for their very first research trip, with big plans in tow. The idea was to build GTA 6 alongside Red Dead Redemption 2, which was being led out of Rockstar’s San Diego office. Two of the biggest games of the decade,...
