Menace's Latest Patch Wants You to Be Less Predictable

Menace's Latest Patch Wants You to Be Less Predictable

From DualShockers (Written by Rajarshi Acharya) on | OpenCritic

In any strategy game, whether it's an RTS, a TBS, or even a 4X title, there's nothing wrong with finding a reliable strategy that works for you and sticking to it in every playthrough. For instance, while playing as a Dark Eldar in Warhammer 40,000: Dawn of War – Soulstorm, my strategy would be to rush the enemy as early as possible, or just take over all the listening posts with their high-speed mobile units.

However, if you keep using the same strategy every time, the game becomes less of a fun activity and more of a chore. The same problem applies to MENACE, as, according to developer Overhype Studios, certain builds and strategies have become too dominant, leaving players with fewer reasons to experiment.

That's the thinking behind the turn-based tactical RPG’s October 14 balancing update, version 0.7.16. According to the official patch notes, the studio wants to rein in dominant builds without making every weapon, perk, and upgrade equally useful. Some options are supposed to remain situational, but players should have more reasons to experiment.

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