Lucasfilm Games VP Douglas Reilly says that the studio is trying to be more “flexible” when it comes to licensed Star Wars games, which makes sense after two big successes in a row.
While I’d argue that Star Wars games have been good again ever since my beloved Cal Kestis debuted in Jedi: Fallen Order, it’s hard to argue that 2026 hasn’t been the best year for the series’ video game outings. Zero Company quickly emerged as a surprise Game of the Year frontrunner earlier this year, and Galactic Racer did exactly the same just a few weeks ago.
As great as big-budget games like Battlefront and Jedi are, it’s clear that Star Wars is seeing just as much success with smaller, more focused titles. It looks like that’s a very purposeful approach from Lucasfilm Games, as its VP has confirmed that it wants to keep being “flexible” and working with partners of all sizes.
As pointed out by ResetEra user Lifejumper, The Game Business recently interviewed Lucasfilm Games VP Douglas Reilly about the runaway success of Star Wars Galactic Racer. When asked about the recent slew of Star Wars hits, Reilly said that Lucasfilm has “tried to be...
