If you've ever played a Rockstar game and wondered how on earth someone thought to include such a ridiculously specific detail, here's your answer: sometimes, it's because a developer simply thought it would be cool – and even their colleagues have no idea they put it there!
From the way flip-flops actually bend and slap against a character's heel as they walk in GTA 5 to horse testicles reacting to the cold in Red Dead Redemption 2, the studio’s attention to detail has become one of its biggest trademarks. Now, an interesting behind-the-scenes detail about how this approach works has been revealed.
A Curious Glimpse Behind the Scenes of GTA 6
In a video shared on his personal YouTube channel, journalist Jason Schreier discussed the scale of GTA 6, revealing that Aaron Garbut, co-studio head of Rockstar North and a longtime art director who has worked on every major 3D and HD entry in the Grand Theft Auto series, explained that no single person has the entire game mapped out in their head.
“There’s no one person who has this whole thing in their head,” Garbut said. “Grand Theft Auto 6 is a humongous game, like...
