Cheating and ping are constant pains in the neck for both developers and players of even the biggest multiplayer titles, adding frustration in the worst possible moments. It's practically a force of nature, constant, especially for cross-region games with player bases in multiple regions. To avoid this, most multiplayer games provide different regions with their own servers, a boon most indie titles can't provide.
WARDOGS is in a bit of a middle ground spot, providing plenty of regional servers, but still seeing a massive amount centered on the main US selection. BULKHEAD has been plagued by bad actors trying to throw wrenches in the game since launch, and a wave of hackers has led to a very aggressive answer, implementing a ping cap on many main servers in order to disincentivize the use of cheats.
Punishing the Whole Class
Cross-region ping is always bound to be high, even with decent setups and ISPs. Military sim-styled games like WARDOGS are incredibly popular across the globe, especially in European regions, and these ping caps feel like a bit of an overzealous answer to an admittedly annoying issue.
BULKHEAD is clearly unhappy with making the call, lamenting the loss of...
