Larian CEO Originally Thought Baldur's Gate 3 Was Too Short

Larian CEO Originally Thought Baldur's Gate 3 Was Too Short

From TheGamer (Written by Joshua Robertson) on | OpenCritic

Baldur's Gate 3 is an absolutely massive game. It might not be the longest RPG out there from start to finish, but the sheer number of vastly different choices you can make means it's an almost endlessly replayable game. Just the fact that Baldur's Gate 3 is still managing to hit over 100,000 peak players on Steam each month, despite being a single-player game, is testament to just how much there is to experience.

We also know that a lot of content was left on the cutting room floor during development, including unique areas for characters such as Wyll and Gortash, full on companions, storylines, romances, and more. In fact, so much content was cut that it had Larian Studios CEO Swen Vincke concerned before launch that the game might not have had enough content to satisfy fans.

In a recent interview with BAFTA, Vincke revealed that Moonrise Towers was originally going to be two towers instead of just one, and that the ruins of the second tower were included in development for a long time. Vincke explains that the second tower was cut as the game was getting "too big," but that he was personally "afraid" that cutting...

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