Last week, the Helldivers 2 community banded together to protest against the recent and controversial nerfs by allowing the Automaton hordes to reach Super Earth. The idea was that it would box developer Arrowhead into coming up with a convincing narrative solution or, if the first game was any indication, cause the entire campaign to restart. Nothing happened.
The clankers are being pushed back, Curia is liberated, and Tarsh was successfully defended. As some players noticed, the capture speed on the neighbouring planets seemed designed to guarantee a victory against the bots, even if only a fraction of the playerbase was taking part, ensuring that Super Earth remain safe.
Reddit user UnoLav pointed out that at 22,000 players, the capture speed was 2.2 percent per hour, while at 10,000 players, it had somehow increased to 2.6 percent.
Enemy regen rate was also drastically lower than usual at just one percent an hour, so the victory wasn't quite "automatic". But unless the entire community, not missing one single player, agreed to hold off, the Automatons weren't ever going to plant their boots on Super Earth soil.
There were a bunch of theories about what might happen if we let the enemy...