The First Descendant Devs Didn't Expect The Game To Be So Badly Reviewed

The First Descendant Devs Didn't Expect The Game To Be So Badly Reviewed

From TheGamer (Written by Sam Woods) on | OpenCritic

Games discussed:

With The First Descendant's Season 1 underway, the development team have been sharing details on their plans for the future of Nexon's free-to-play hit, including how they plan to update "experience efficiency.".

Here's our full collection of The First Descendant guides and walkthroughs, from character builds to core game mechanics.

Alongside this, the game's producer, Lee Beom-jun, and director, Joo Min-seok, discussed how the game launched with the Korean website Inven, sharing that they were shocked at just how poorly The First Descendant was received.

The First Descendant got off to a strange start. The game hit a staggering peak concurrent player count on Steam of almost 265,000 people; however, it was mired in controversy.

Player complaints quickly arose about the overuse of Bunny, seemingly unfair drop rates, single-use paints, and "predatory" monetization practices. And, as time passed, more dissatisfaction spread throughout the community, with players unhappy with the game's "inflated" seasonal challenges and the new "garbage" descendant Luna. These complaints led the two Nexon developers to share their thought's on the game's launch.

"At first, I was lost in thought after seeing the Metacritic score. I didn't expect it to be high, but I...

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