Concord had a lot of problems during development. We'll never know exactly what went down at Firewalk Studios, but it's pretty clear from the game's reception and subsequent shut down - as well as its potentially massive budget - that development was a struggle, though it's now been claimed that the culture at Firewalk may have had a hand in the game's downfall.
According to Sacred Symbols host Colin Moriarty - an industry insider with a fairly decent track record - Concord suffered thanks to a culture of "toxic positivity." In his most recent episode, Moriarty claims that he spoke "extensively" with a developer that worked on Concord, who allegedly told him that higher ups and developers at Firewalk wouldn't allow negative feedback during development.
"You weren't allowed to say anything internally about this game - about how something's wrong with it, character designs are not right, and so on and so forth. They really truly believed. This was Hermen Hulst's baby, apparently."
Of course, we have absolutely no way of knowing whether the info given to Moriarty is accurate or not, but its authenticity was increased dramatically by Kotaku senior reporter Ethan Gach. Shortly after Moriarty's podcast went live,...