Tekken director Katsuhiro Harada doesn't think a classic collection would work because fans are more interested in more recent titles. This is despite Capcom finding success with its own classic game releases, something that Harada puts down to the differences between 2D and 3D fighting games.
This comes from an interview with TheGamer's Axel Bosso, in which both Harada and game designer Michael Murray comment on the possibility of a classic Tekken collection. Here, they explain that 3D fighting games showcase the best technology you can offer at the time - something that they feel ages worse than 2D fighters.
"It's different for [2D] fighting games because 3D fighting game players tend to play the latest installment", says Murray, translating for Harada. "Starting from early on, it was polygon character models that really pushed the edge of graphics at the time. So when you see it later on, it doesn't look nearly as impressive as it used to.
"2D fighting games, because they were just sprite characters and stuff, they don't seem to age graphically that much. And that's not the main reason people played it in the first place."
Murray gives his...