It's an open secret that the development of a fourth Dragon Age game has been tumultuous. The fact that it's taken ten years to get a sequel to Dragon Age: Inquisition alone is a clear enough sign that something went wrong behind the scenes. And now, BioWare has shed some light on what that is.
Speaking to IGN, Dragon Age developers confirm old reports that the fourth game in the series was going to be a multiplayer game. This has since been cancelled, with Dragon Age: The Veilguard being a solely single-player game that can be played offline, but BioWare says that a lot of work went into the multiplayer game that never was.
Based on interviews with staff, IGN says that the cancelled Dragon Age 4 would have had "repeatable quests, a tech base, and the outline of a story". On top of having to scale back the story, BioWare was also struggling to account for different world states, as it wasn't clear how a multiplayer game would work if everyone was making different choices.
"Even when we were still more multiplayer-focused, we did still want to tell a story about Solas," says creative director John Epler. "It...