One of the major concerns about the Silent Hill 2 remake before it was even announced — back when it was just a thought experiment as Capcom started to modernise the classic Resident Evil games — was whether you could still capture the unnerving and voyeuristic feel without tank controls.
Many agreed that you couldn't, and some even said that they missed tank controls in modern games. Indies like Crow Country and Alisa, styled on the PS1 and PS2 eras, pay homage to where survival horror began, giving those fans the option all these years later. But original Silent Hill 2 director Masashi Tsuboyama himself is "not satisified" with the old school approach.
"It feels like a good time to be trying something in this space."
"The change in playable camera has a significant impact on many aspects, combat, level design, art creation, etc. While the impact on the story may be relatively small, it brings a big change to the play feel of the game," Tsuboyama tweeted. "To be honest, I'm not satisfied with the playable camera from 23 years ago.
"Depth and angle were limited by the processing load. It was a continuous process of hard work that...