The First Berserker: Khazan, a Soulslike action RPG set in the Dungeon and Fighter universe, is set for release early next year. The game will have a big emphasis on difficulty, with the word 'hardcore' repeatedly cropping up in the game's marketing materials.
Elden Ring's faster-paced combat makes Dark Souls feel like you're playing in slow-motion.
However, while challenge is key to the team at Neople, in a recent chat with TheGamer at Tokyo Game Show, they refused to rule out adding difficulty settings to help attract a wider audience.
Speaking to The First Berserker: Khazan's creative director, Junho Lee, in Tokyo, I asked him whether he believed a game like this should have difficulty settings and if the team would consider implementing them.
"The difficulty we strive for is a very important element in the composition of our game," he said, adding, "The most important thing in this genre is the challenge and achievement."
However, with 29% of respondents to a recent beta survey saying the game was too difficult, Lee was forced to consider how true he wanted to stick to the formula and whether difficulty options would be appropriate. "We also want to reach players...