In a recent interview for LEGO Horizon Adventures, Guerrilla Games art director Roy Postma reveals why the studio moved away from the Killzone franchise. Originally launching on the PlayStation 2, Killzone was labeled by many to be Sony's attempt to take down Microsoft's popular Halo series. While many would argue that the series never quite reached those heights, the Killzone series quickly developed its own fanbase of players.
Taking place in a futuristic and fictional world, the Killzone series pits two factions, the Interplanetary Strategic Alliance against the militaristic Helghan Empire. Offering a full story campaign experience, the shooter also shipped with competitive PvP game modes as well, which was a staple of many shooters during this era. However, following the launch of Killzone: Shadow Fall on the PlayStation 4 in 2013, the franchise has largely been dormant, with Guerrilla Games switching gears with the open world action title, Horizon: Zero Dawn.
There's never been a better time for Sony to revive two beloved PlayStation franchises from the PS3 era, especially after the failure of Concord.
As it turns out, the complete shift away from the Killzone franchise was intentional. In a recent interview with the Washington Post about...