How does a studio follow a game like The Elder Scrolls 5: Skyrim? After the industry-changing launch of Bethesda's RPG, its next few titles weren't quite at the same level. Fallout 4 and Fallout 76 weren't exactly what fans of the post-nuclear apocalyptic series hoped for, and Starfield unfortunately never became the "Skyrim in space".
Creation Club has once again come under fire for very obvious reasons.
You'd think that the creators of Skyrim would have a hard time moving on from such a beloved title, which still had a lot of scope for additional expansions. However, it seems that lead designer Bruce Nesmith was glad that the studio decided to leave it behind – not counting the numerous editions, of course.
In a conversation with VideoGamer, Nesmith said that the studio was never going to continue expanding Skyrim after the Dragonborn expansion.
“That was not on the table,” he said. “Imagine if Skyrim had never been made, and all we kept doing was just completely reinventing Oblivion. You know, what a crying shame that would be. All the innovations in Skyrim, technically, graphically, design-wise, everything else, just not there because we just wanted to keep making more of...