Monster Hunter Wilds Players Miss The Hit-Stop From World

Monster Hunter Wilds Players Miss The Hit-Stop From World

From TheGamer (Written by Vaspaan Dastoor) on | OpenCritic

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There are few feelings as satisfying as smashing a monster into a stagger in the Monster Hunter series. A close second is the hit-stop effect you get when slicing through a monster, also in the Monster Hunter series. What I'm trying to say is that Monster Hunter makes hunting giant creatures with an equally giant weapon satisfying and fun.

Monster Hunter Wilds will allow you to bring two weapons into a hunt.

Landing a True Charged Slash with a Great Sword to get those two-three freeze frames is something that everyone looks forward to during a hunt. So, players were a bit disappointed to find out that the Monster Hunter Wilds beta doesn't feature a hit-stop effect like in the previous game.

It seems that the beloved feature hasn't fully made its way to Monster Hunter Wilds, which is currently running an open beta. Understandably, players are disappointed, feeling like big hits don't feel as satisfying as they did in Monster Hunter World.

"One of the best feelings in World was sliding down a slope with the Great Sword and plunging it into a monster, where you would really feel the brutality of it piercing through them...

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