Slitterhead's Map Structure Was Originally More "Open" Says Bokeh Game Studio's CEO

Slitterhead's Map Structure Was Originally More "Open" Says Bokeh Game Studio's CEO

From DualShockers (Written by Scott Croker) on | OpenCritic

Slitterhead is an upcoming action survival horror game from Bokeh Game Studios that has been getting a lot of attention lately for the terrifying experience it promises. Structured with a linear narrative, the game was first announced at the 2021 Game Awards and takes place in Kowlong in the 1990s, where humans are mysteriously being killed by monsters called Slitterheads.

The ambitious title is spearheaded by Keiichiro Toyama, known best for creating the Silent Hill series. He's also the CEO of Bokeh Game Studios and recently sat down with Game Rant to discuss the development of Slitterhead. During the discussion, Toyama revealed that the title's early development was designed with an open-map, non-linear narrative structure in mind. Things changed, of course, and Toyama explained the reasoning behind the transition, showing why it was the best decision for the gaming experience.

How Slitterhead's Mission Structure Changed

During the development of any game, it's not uncommon for narrative elements to change. In the case of Slitterhead, one of the biggest changes came with the game's mission structure. Speaking on the changes, Toyama explained to Game Rant that it had to do with the game's pacing:

That doesn't mean that...

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