Slitterhead Brings Back Siren's Sightjack Ability

Slitterhead Brings Back Siren's Sightjack Ability

From TheGamer (Written by James Troughton) on | OpenCritic

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Keiichiro Toyama's newest game Slitterhead has a gripping hook — rather than fighting back against the giant, insectoid monsters in Kowlong with a singular character, you play as a disembodied spirit able to control ordinary folk, giving you a small army of disposable citizens to play around with.

You may also know Toyama as the creator of Silent Hill.

It's a bold iteration of Toyama's survival horror game Forbidden Siren. In the 2003 cult classic, you could look through the eyes of most nearby characters, possessing them in similar fashion. In fact, speaking to Game Rant, Toyama said that Slitterhead's core concept was born from Siren, as Bokeh's debut game sought to take the signature mechanic even further.

But what's really interesting is that despite the body-hopping of Slitterhead being an evolution of Siren's sightjacking, it also features sightjacking as it was 20 years ago. During stealth missions, you can look through the eyes of certain enemies without taking control of them, allowing you to better maneuver around corners to get past guards.

As you can see in the screenshots embedded above, stealth missions may prompt you with the ability to "Sightjack", just like in Forbidden Siren. This puts you...

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