Yakuza Creator Thinks The Era Of Massive Games Is "Coming To An End”

Yakuza Creator Thinks The Era Of Massive Games Is "Coming To An End”

From TheGamer (Written by Joshua Robertson) on | OpenCritic

Games discussed:

More than ever, it feels like it's impossible to play every single game you're interested in. We've just had a month in which Dragon Age: The Veilguard, Metaphor: ReFantazio, Silent Hill 2 Remake, Ys X: Nordics, and Sonic x Shadow Generations were released in quick succession, and unless you're strapped to some kind of horrible device that makes you play games for 24 hours every day, you're not getting through all of them.

That's primarily because several of those games are absolutely huge, with Metaphor: ReFantazio setting you back a good one hundred hours by itself. It can actually be a little frustrating if you want to keep up with current releases, but Yakuza creator Toshihiro Nagoshi reckons that this frustration will eventually stop game size from being a big selling point in the near future.

In an interview with Famitsu (translated by VGC), Nagoshi explains that he wants his next game after departing Ryu ga Gotoku Studios to be "fun to play, but isn’t too much of a hassle". That's because he's keenly aware that "there are so many titles out there that it’s impossible to play them all", and that the sheer amount of games in an ordinary...

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