Final Fantasy 14 has been accused of being too simple quite a few times in the past, leading to all sorts of drama such as healer strikes and heated difficulty discussions. Dawntrail did a pretty good job of making dungeons and raids a little more stressful than they were in previous expansions, something which Yoshi-P himself said he wanted to work on, but recent changes to certain jobs haven't been all that well received.
For example, Viper was changed shortly after Dawntrail launched, getting rid of its Noxious Gnash DoT, much to the annoyance of those that played the job. It contributed to the feeling that Square Enix was stripping away any complexity from certain jobs, and the recent release of Patch 7.1 has now poured more fuel onto the fire.
Following the release of the patch notes for 7.1, lots of people were naturally drawn to the job changes to see how their main jobs had been tweaked. Black Mages were pretty thrilled to find out they now have two sets of Ley Lines, and Dark Knights got a whole host of buffs to ease their suffering a little, but those who main Dragoon, Ninja, and Gunbreaker are...