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Assassin's Creed Chronicles: India is a good but still not great entry in the Chronicles trilogy. While it does manage to make a few improvements over China, the initial entry, it's still weighed down by problems like the clunky combat, the somewhat erratic AI, or sections that require a lot of trial and error to complete in the best way possible.
Punch Club is yet another example of how small teams that focus on gameplay that's engaging can offer interesting long-term experiences even if they do not feature impressive graphics or stories.
Pony Island is a small game that will never manage to get the audience of an AAA release but in many ways, this game is more engaging than plenty of the big launches of last fall because it features some truly innovative moments and can deliver a narrative that it's disturbing and interesting to the end.
UnderRail shows that classic ideas and mechanics can deliver impressive gameplay results even in an age when even the RPG space tends to lose its identity under the assault of improved graphics and the need to make combat the best way to solve every situation.
Deep Space Reflections is a good, niche game that will certainly find plenty of fans among those gamers who spent time trying to find new ways to make their limited funds last for as long as possible in the arcades of old.
King's Quest – Chapter 2: Rubble Without a Cause shows both the strengths and the weaknesses associated with the episodic game series.
Dirt Rally is a good simulation that features a soli8d set of core mechanics and a lot of variety when it comes to both the tracks and the vehicles, clearly targeted at the kinds of players who already love the sport and its unique challenges.
Rainbow Six Siege is one of the year's full-priced video games that feature plenty of real-money transactions from the get-go while also pushing players to get a Season Pass that opens up access to lots of downloadable content that is coming starting early 2016.
Nuclear Throne manages to walk a fine line between challenging, with options for the player who wants to succeed in the post-apocalypse, and unfairly difficult, filled with obstacles that will induce frustration for even the most hardened fans of the rogue-like genre.
Zombie Vikings is a good game to play with a larger group, swapping controllers based on performance and trying to use wit and superior skill to get the best rewards for one's character.
Just Cause 3 delivers a series of systems that are solid on their own, from the ability to grapple around without any limits to the new options opened up by the wingsuit, and manages to mix them to deliver impressive results.
Valhalla Hills is a solid management strategy game in the vein of the classics of the genre and everyone who has ever enjoyed Settlers deserves to give it a chance and spend at least a few hours guiding Vikings in their quest to get into Valhalla.
Switch Galaxy Ultra is a very niche experience, but for those who loved Wipeout or the idea of moving fast across space lanes, it can deliver challenging moments and very fun levels.
Mordheim: City of the Damned combines a well-developed combat system and a mercenary and management system to create a fantasy driven game with low stakes but plenty of impressive moments.
Hard West is a good but limited game, and at its current price, it offers a solid set of mechanics for those who are twiddling their turn-based tactics thumbs while they wait for the sequel to XCOM to arrive next year.
Game of Thrones - The Ice Dragon is a good closing chapter for the first season of the video game, managing to deliver some satisfying final moments for the main protagonists and to confound the expectations of players to some extent.
The Crew - Wild Run is a sign that the development team at Ivory Tower and publisher Ubisoft have plans to support the racing game in the long-term and will continue to deliver patches, more modes, and extra cards in the coming months.
The developers are already working hard to patch Wave of Darkness and fix the issues reported by players. There's still a long way to go, however, and some problems run pretty deep into the game's core gameplay. As long as you realize that there are going to be annoyances that are out of your control, you can still have a blast with the game. The character progression system is very intriguing and rewarding, since there are many options at your disposal, especially in the spell department. Still, the developers have a monumental task ahead. Most players will most likely get frustrated on the tutorial island, and things don't get much easier to deal with after that either. Hence, you are advised to wait for more patches and improvements from the developer
ROOT is a hard first-person shooter, an experience clearly designed for players who love the classics of the genre and feel that modern releases are too cinematic and too focused on narrative for their good.
Clandestine takes a great idea, the fact that spying is a two man job and delivers carefully balanced gameplay mechanics, both for the field operative and the hacker, that are easy to understand but hard to master.