My favorite ending in Cyberpunk is the one a lot of players call the “bad” ending. I wouldn’t have been satisfied if it were my only choice, but its sad but uncompromising tone felt right for my playthrough. In every ending, characters you forged relationships with message you during the credits. In this ending, they have different opinions on your choice, and some wish things came out differently. This ending felt most like my time inside Cyberpunk and in the discussion around it: a lot of conflicting emotions and no definitive answer.
I absolutely loved my time with Like a Dragon. Ichiban was just too charming, Isezaki Ijincho too interesting and its story too irresistible (in its own pulpy way), proving once again that the strength of Yakuza’s heart can easily overcome any of its gameplay shortcomings. Every time I got mad at its RPG failings, I couldn’t stay mad, because every time I got frustrated at the grind Ichiban would do something beautiful, or I’d fight a man holding a giant smoked turkey leg.
Immortals impressed me. It’s an unexpected success, blending comedy and condensed open-world gameplay into one of the most entertaining games I’ve played this year. Even if the combat lacks some variety and the main quests are a bit stale, the rest of Immortals is fantastic.
But it’s also undeniable that much of the rest of the game outside that experience is in shambles or has disappeared entirely. At the end of last season Destiny 2 told me to go to Europa to find an ancient power, and I have. The only problem now is that I don’t know where else to go with it.
Demon’s Souls on PlayStation 5 is very much the Demon’s Souls you remember from PlayStation 3. It doesn’t miss a beat, nailing the same melancholy atmosphere and compelling gameplay that would eventually spawn fellow instant-classics like Dark Souls, Bloodborne, and Sekiro. While there were bound to be a few aspects that could have been more faithful to the original, PlayStation 5’s Demon’s Souls remake stands out as an incredibly fun way to revisit the cursed land of Boletaria. It’s creepy. It’s gloomy. You’ll get invaded by laggy assholes near the end of a long level and have to do the whole thing over again. It feels like coming home.
For those with cleaner children than mine, Sackboy: A Big Adventure is exactly the sort of non-threatening video game that’s perfect for family game night. It’s charming, with a kid-friendly story and forgiving gameplay that won’t result in ugly tears. It might even inspire someone to one day work at a Michael’s or Joanne’s.
Cold War takes all those positives from Modern Warfare, and now we’re one step further with pretty much cross-everything. The multiplayer and Zombies matches are crossplay and cross-generation, meaning no one gets left behind if they couldn’t score a new PS5 or Xbox. There’s also cross-progression, so you can switch platforms without losing your progress.