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I have no doubt Hardline represents the best efforts of two talented studios, Visceral and DICE, to cough up a satisfying cops-and-robbers Battlefield. Despite best efforts, the pairing doesn't work.
Cranking up the difficulty in Starships and thereby eliminating the margin for error can address shortcomings of the tactical mode, but the strategic mode will always remain simple. Hence the feeling that Starships is more like a mini-game than a fully-fledged title, an observation held up by the game's low asking price of $15.
Screamride is an odd case of a game where I enjoy it while I'm playing it, sinking hours at a time into mastering a screamrider track, finding the perfect pressure point to detonate a demolition level, or tweaking a roller coaster of my own creation for the best balance of speed and excitement. But the hooks aren't fully there, and when I step away from playing I'm neither eager nor excited to return.
The Order: 1886 is more cohesive than the 15-year story arc of Quantic Dream's last effort, but cohesion doesn't automatically result in a compelling experience. It succeeds so well in playing out like the middle episode of an unmade series that it forgets to delve deeper into the otherwise fascinating Arthurian lore and its 19th century context.
Endless jogs through and hiding in forests and combat that wasn't satisfying for all its vagaries made Evolve palatable for me only in small doses. It was nothing I wanted to play for extended sessions.
In the end, I think I wanted to like Dying Light for its flashes of brilliance more than I actually liked the overall experience of it.
The variety and quality of stories written by the community playing Elegy for a Dead World demonstrates the game's success at enabling its players to write effectively. Writing is so much more difficult than waggling a joystick or pressing buttons, and yet Elegy for a Dead World makes writing accessible to just about anyone who has the heart, and the courage, to try.
The challenge in recommending The Dark Below at this price point to anyone other than a hardcore Destiny fan (who was likely never on the fence about the purchase, anyway) is that this DLC tries to please too many masters. If you don't care about the Crucible, that new content doesn't matter. If you don't have a Raid group, Crota's End is irrelevant. And what Destiny really needs—a satisfying narrative—is still entirely absent.
All the elements to recommend Iron From Ice to Game of Thrones fans are there.
For existing fans, Captain Toad: Treasure Tracker checks all the boxes as to why they love Nintendo. For the kids this game might be gifted to for Christmas, Treasure Tracker provides an adorable demonstration of what Nintendo is all about. And for that, I think this is one of the strongest titles Nintendo has released in 2014. It's a must-have for Wii U owners.
This War of Mine tries to give us the barest taste of what it might be like to be trapped behind the lines of a war, with our entire world crumbling all around us. If that feels uncomfortable, if it is no fun whatsoever, the developers have accomplished precisely what they intended to.
Super Smash Bros. for Wii U is a bit of a flawed masterpiece. The core fighting game is the best it has ever been, expertly balancing approachability for newcomers and intricate depth for hardcore fans. If the core Smash Bros. experience is all you are after, then the Wii U's iteration is a no-brainer.
Prepare to happily pour months of your life into Dragon Age: Inquisition
[W]hen playing something as unrefined as Assassin's Creed Unity, I can't help but wonder how much better the game would have been were it given six more months of polish. What we have instead is a decently functioning Assassin's Creed that wraps the 18th century timeline not with a satisfying and fitting climax, but instead with an unfortunate sense of relief that this period is finally over.
Sunset Overdrive tries too hard to make you love it
Get ready to lose hours of your life to Civilization: Beyond Earth
The more we played The Pre-Sequel, the more dubious we became as to whether it warranted a standalone release. Oxygen consumption and verticality were the only fresh elements in the level designs. The new weapons classes—cryo and laser weapons—felt like additions to our arsenal that we could take or leave. The writing was full of references to the previous two games.
Gameplay shines in Bayonetta 2, but the game's heroine falls flat
If you're willing to take a chance on Driveclub, it rewards you with its all-business design and impressively brief loading times. From a content perspective, it lands smack dab between "bare bones" and "feature-packed," with just enough content that it can't be classified as a glorified starter pack. It's a racing game with just the essentials plus added social incentives that let you compete at your own pace, as long as you're not the compulsive type who needs to win every challenge.
Smash Bros. for 3DS is fast and fun—but won't satisfy hardcore fans