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The Elder Scrolls Online will never feel like a proper Elder Scrolls game for many people who flock to it, but while we wait for whatever comes after Skyrim, it's a damn fine way of passing the time.
Far Cry 5 offers a fun, vivid take on rural Americana, but doesn't dig into the questions its setting raises.
Surviving Mars has a lot of interface annoyances and other small issues, but its blend of optimism and dread makes a compelling foundation for a city/colony builder.
Q.U.B.E. 2 is a better physics puzzler than its predecessor, grander in scope, but without the same novelty the genre once enjoyed.
Into the Breach provides the same satisfaction on a smaller scale. It’s turn-based tactics distilled, a bite-sized version that still manages to have deep and complicated combat systems to discover within its otherwise-limited scope. Turns out, that’s exactly what I want.
Where the Water Tastes Like Wine's slow pace may grate on some, but those who can acclimatize are in for a fascinating deconstruction of America, as seen through the myths, folklore, and scraps of history we tell each other.
Age of Empires: Definitive Edition might always live in the shadow of its younger sibling, but Forgotten Empires has crafted a gorgeous update for diehard fans of the original or simply fans of ancient history. Wololo.
For now, Kingdom Come: Deliverance is decidedly niche, and all the better for it.
Celeste is the best precision platformer in years, but it's also a game about the figurative mountains we all struggle with, and that's what makes it truly special.
Rusty Lake is as bizarre as it is brilliant, and while Paradise isn't the best of the three paid entries, its brand of Victorian Gothic weirdness is still unique enough to earn a wholehearted recommendation.
Life is Strange: Before the Storm isn't as groundbreaking as its predecessor, but it's an excellent refinement of those ideas and a solid prequel.
Let's just say I expect quite a few of you will have those "Oh damn, it's already 4 A.M.?" moments.
Delicious, mindless fun filled with some empty calories.
Call of Duty: WWII is mediocre. I enjoyed it anyway.
Assassin's Creed: Origins provides a solid foundation for the future, but a year off hasn't changed the series as much as you might've hoped.
Wolfenstein II: The New Colossus is one part timely social commentary, one part "Did you see Blazkowicz ride that robot-dog through the streets of New Orleans?" No other game could pull this off.
South Park: The Fractured But Whole builds off its predecessor's excellent foundation, with deeper combat, a stronger story, and vulgar jokes galore.
Total War: Warhammer II is a more daring take on fantasy than its predecessor, adding Lizardmen (dinosaurs) and Skaven (rat-men) to the mix—but it's not necessarily a more daring Total War game.
Pyre, the latest from Bastion and Transistor developer Supergiant, is as gorgeous and creative as anything the studio's done—but repetitive.
For anyone who played The Elder Scrolls III, who yearns for Morrowind and the island of Vvardenfell, being able to revisit even the shadow of those memories is a treat. The old theme music swells, you take those first steps into Seyda Neen, and it's almost the same. Close enough, anyway—like seeing the reunion tour of your favorite band. They're older, maybe less daring, but the hits are timeless.