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Not perfect, but one of the most absorbing, challenging and fun games of the year so far, which makes the fact it was developed by just one person all the more astounding.
Project Cars does so much right, but gets enough wrong to be excluded from the grand echelons of Forza and Gran Turismo.
A disappointing second act, dragged down by the mundane but saved with an unexpected and game-changing twist.
The Telltale style, successfully applied to an original, supernatural coming of age story. It's now up to Dontnod to continue the fine quality over three more episodes.
Resident Evil is a fine horror game that stands the test of time, and that game is still here. However Capcom's job updating it for 2015 is lazy and insulting to fans.
A plentiful array of excellent puzzle-platforming morsels given vitality by Nintendo's renowned knack for superb animation and design. Perfect for youngsters with just enough for grown-ups to enjoy as well, but it's marred by a lack of depth.
A fine evolution of the Far Cry 3 formula, and an improvement in every way, but all without that same wow factor.
Assassin's Creed Unity attempted to improve some core problems with the franchise, but in the rush to meet the Christmas deadline, those efforts have fallen short.
A disappointing but noble effort.
Games are better than this now. Call of Duty is becoming a relic.
An intelligent, authored, and consistently entertaining game which combines loving references to the horror genre with the distinctive personality of its director.
A solid, well-meaning driving game. DriveClub shares it problems with various other contemporary racers. Speaking more broadly, it's the product of a current, misguided trend towards "social" play.
As important as it is terrifying. A worthy successor to Scott's original vision and definitive proof that survival horror is back with a force.
A colourful, energetic driving game which suffers from an uneven tone and an abundance of ideas
Ambitious, polished and clearly pored over by hundreds of people, Destiny is an incredible creative undertaking. It doesn't all click, but it's a huge achievement.
A clever, tightly constructed shooter which unfortunately struggles with franchise baggage. Someone should give MachineGames a real World War game to build.