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Hu3br

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372 games reviewed
75.5 average score
80 median score
56.7% of games recommended

Hu3br's Reviews

7.5 / 10.0 - Mortal Shell
Aug 20, 2020

Mortal Shell gains a lot of points in my book for at least trying something knew in the “souls-like” subgenre, but its limited scope and some odd design decisions about upgrades and leveling makes it hard to recommend to none other than the most hardcore of fans.

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Aug 12, 2020

If you look through the lens of a “Games as a Service” type of deal, Fall Guys already has a great foundation to be built upon, but at this moment the joy and fun can be snuffed out due to its repetitive nature and lack of more minigames and meaningful progression.

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5 / 10.0 - CARRION
Jul 23, 2020

Carrion struggles to depict the idea of “having power” as nothing else than a brainless venture. Something you inherited. Therefore, every action and every killing lose its meaning. Even though you are a monster, your actions are never questioned or given context. In the end, the gore is the only thing that really makes you feel something. Gross, at most.

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9.5 / 10.0 - F1 2020
Jul 15, 2020

Codemasters finishes its 10 year journey into making a F1 game being meaningful with its best offering so far whilst still retaining their identity — something that most developers working with big IPs often struggle with. It’s the most balanced both from a newcomer or enthusiast standpoint and its MyTeam Mode is the renewal that the franchise needed.

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Minor quibbles aside — such as the lack of an attack move option — Command & Conquer Remastered is not only an amazing remaster by its own merits, but also a great reminder that simplicity in strategy games can sometimes be paramount if we want the genre to grow. Tactical victories and complex mechanics have its space in the genre, but we do need a more direct route for a bigger audience. It’s ironic that a game from 1995 does it better than most newer releases.

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9.5 / 10.0 - Desperados III
Jun 24, 2020

Desperados III builds heavily upon Mimimi Games “Shadow Tactics” experience to deliver one of the best “soft reboots” I’ve seen in a long while. It’s unrelentless and both charming varied enough to keep you going. It knows how to treat “failure” not as a bad thing, but only a minor setback. Heavily recommended for stealth fans.

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Triumph once again shows how to do post-launch content in the best light possible. Invasions not only rectifies some of the issues from the base game, but also add meaningful events through the entire session. A must have for Age of Wonders and 4X fans in general.

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8 / 10.0 - SnowRunner
May 11, 2020

It’s hard not to say that SnowRunner is the sequel to MudRunner. But one can argue that it is also a more gamified and less authorial piece. It feels better to play in the long run, but it lacks the feeling of discovery the previous one had. If anything, the games complement each other. If you do plan on getting it, make sure to grab MudRunner too, even if only for its vibrant mod community.

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May 11, 2020

Someday You’ll Return overreliance on guilt instead of the already established myths about the region – and frequently referenced – but also makes it a lesser, more predictable game. It’s an indie game trying to stand the shoulders of giants. But as it often happens. The “AAA” industry might provide great visuals but lacks creativity.

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6.5 / 10.0 - Dread Nautical
Apr 30, 2020

Dread Nautical lacks what most roguelikes offer: challenge. When it’s not wasting your time with long encounters, it is by forcing into you a false sense of progress with its base building mechanics. A big letdown after Operencia.

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Apr 28, 2020

One Step from Eden’s homage to Mega Man Battle Network falls short due to its chaotic pacing and often confusing deck building mechanics. The plethora of mods on PC mitigate a lot of that but do keep in mind if you plan on playing on other platforms that lack mod support.

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8.5 / 10.0 - STATIONflow
Apr 22, 2020

Even if it lacks a more deeper mission system, STATIONflow shines through its fantastic simulation of an every day life commute, how signals and passengers interact with each other and how a station comes to life – and even becomes chaotic

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Marginal improvements over its previous entry puts Ride on the Edge 2 in a tight spot. It’s needlessly grindy and still lacks focus on whether it wants to focus on a more simulation-oriented audience or a more arcade-like experience. Sadly, with Isle of Man TT cancelled, this might be the best thing this year.

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10 / 10.0 - Exit the Gungeon
Apr 1, 2020

Singlecore and Dodge Rol goes one step further to break the barriers of what is or what isn’t considered a roguelike / lite. And, while Exit the Gungeon might feel a little cramped at times, it packs as much punch and excitement as Enter the Gungeon.

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“A World Betrayed” has its flaws, such Sun Ce’s campaign being much less engaging than Lü Bu’s. Nevertheless, Creative Assembly shifting the focus less on rivalry and more on expansionism is a good reminder that no great person is able to achieve victory both in and out of the battlefield on their own. A must for Three Kingdoms fans.

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Mar 17, 2020

Romance of the Three Kingdoms always had a big issue with its convoluted interface, but XIV – instead of improving it – strips almost every aspect that made both XI, XII and XIII such gems. What is left is a soulless corpse with very few noteworthy aspects. It’s surely a good base to build upon, but not something worth playing right now.

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6 / 10.0 - Taur
Mar 16, 2020

If it wasn’t for its repetitive maps and over reliance on RNG for its research tree, Taur would’ve been one of the most innovative and enjoyable last stand / tower defense game I have played in years. As it stands, is still an enjoyable experience, although a bit too grindy.

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Feb 27, 2020

La Résistance had the potential to be as massive and impactful as Man the Guns, and it does deliver some areas such as espionage agencies and slowing the pace of Hearts of Iron IV. But the myriad of odd choices over the Spanish Civil War and the Iberian Peninsula in general brings it down from its greatness to simply an average expansion.

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8 / 10.0 - Daemon X Machina
Feb 25, 2020

Daemon X Machina’s biggest issue is trying to please very different crowds and playstyles. While its single player campaign can be a bit lackluster, the amazing coop and exploration missions more than make up for it.

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Feb 24, 2020

Bad Seed perfectly balances appealing to newcomers and veterans alike. The new mechanics brings new weapon / equipment synergy and its new (albeit few) levels are striking and deepen the lore of Dead Cells. A must for fans.

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