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I’ll tell ya kids, the list of new features that Holy Fury promises to bring in is so extensive that it would be several paragraphs all unto itself. We’ll cover the highlights section by section, but rest assured that the claims that it has a little something for everyone are true. With previous DLC there was a clear focus, and while one would say that the big ol’ Crusade shield would be the main meat of this outing, they would be wrong. This is so jam-packed with stuff that every style of play barely escapes unaffected. So, raise your levies, and lets march on through this prepared invasion of content. (Ugh, ok, arrest me, banish me, and seize my lands, that was terrible.)
Ancient Relics is the latest Story Pack for the space strategy game, Stellaris. Now, a lot of folks hear story pack and think something that is mighty high in fluff but low in crunch. Many times they’d be correct, and honestly, there isn’t a blessed thing wrong with high fluff content. But in this particular case, they would be very wrong. Like, “finding a sample of the Javorian Pox” wrong.
I’m going to tell you if you are a fan of the CRPG genre, with a heavy focus on storytelling, replayability, and roleplay – buy this game. You don’t need anything else, don’t watch videos, don’t read reviews, just go buy it. It’ll be the best 45.49 Cannuck bucks you ever spent.
Utopia is being released alongside the Banks update, which adds a great deal of free content to Stellaris. Banks makes the game feels very different, as it adds Traditions and Unity mechanics, changes the way Factions are handled, and provides a complete overhaul of the way governments and ethics are done. It also adds ways to monitor your populace’s ethics and Faction support.
Let’s imagine you have a stick. A stick from space. You’d be hard-pressed to take that stick and shake it at all the new anomalies that are added with distant stars. With the reworks of the Niven update in hunting and interacting with anomalies, I found that the cusp of the endgame was knocking on our door before we knew it. Among those exciting things lurking around to explore an analyze there is the L-Gate. A mysterious network of gates that apparently lead to a cluster of stars outside the known galaxy, sealed away for whatever reason. Ominous or profitable? While the Chairperson of the Compact of Shor ul Khal was absolutely confident that they would be rewarded for their curiosity, Old Man Mordaith was a bit skeptical and figured his first Distant Stars game was going to crash and burn in a flurry of space tears and megabucks.
Like many of the best strategy games, the complexity of the systems isn’t dumbed down. Instead, the player can customize their experience. You can alter the difficulty, disable some victory goals, alter resource distribution and much more. I love when games do this. It allows a person to ease into the game in a way that leads to mastery and comprehension without frustration. Options and playing your way seem to be a common theme in Planetfall. This customization allows one to sit back and enjoy the tropes presented in this wild game.
Battle Brothers is a single-player military strategy/rpg set in a low fantasy setting, developed by indie publisher Overhype Studios. When I read that this was a mercenary game with a character leveling system, I honestly expected something like Final Fantasy Tactics. What I got was something completely different than my expectations, however something that still felt very familiar. It also gave me the tale of No Nose.
Right off the bat, I started asking who the villain of this game was supposed to be. Was it the heavenly Daeva with their making morally questionable choices? Or was it the Rhaksasha-empowered Asura, controlled by me, laying seige to the heavenly realms as a one man army? Normally in a roguelike game I don’t get wrapped up in plot or backstory. But Asura is a different beast. Touching on a mythology that we hardly ever see represented in video games, Ogre Head Studio’s two man team takes us on a challenging journey through Indian lore.