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Like a Dragon: Ishin! has finally arrived and I am more than happy to report that it brings exactly what all fans of the long-running franchise want to the table: more Yakuza.
The narrative can occasionally seem confusing, and some story beats take a little longer than I’d have liked to get going, but it all comes together in the end to form an addictive loop of shoot, loot, upgrade, repeat.
The foundation is strong enough for the game to flourish into something truly special and I can't wait to see how it evolves over time. That said, Wild Hearts is a visual stunner with smooth and stylish gameplay, incredibly designed Kemono and beautiful landscapes despite its few shortcomings.
Forspoken has plenty of faults (most of them justified), but I'll be honest, the basic story is effective, the gameplay is flashy and addictive and the visuals are outstanding for the most part. Unfortunately it also fails to live up to its true potential which is constantly derailed by questionable writing and dialogue, lifeless environments and a protagonist that I tried my hardest to like, but just couldn't.
The updated career mode, the licence for the Ashes, The Hundred and Big Bash, as well as the inclusion of the women’s game make it an overall impressive package, but it’s still plagued by the same issues that Cricket games seem to have experienced since forever.
Crisis Core: Final Fantasy VII Reunion is a terrific remaster that brings this must-play prequel into the modern era. Almost everything that I hoped would be updated was given attention, including a more fluid battle system and combat, cleaner UI, high-quality textures, lighter controls, and (to my everlasting surprise) an untouched story that doesn't take any daringly divisive risks like Remake.
Need for Speed Unbound ended up feeling like a step sidewards for the franchise instead of forward. It’s still trailing behind other arcade racers in the genre despite having a strong, stylish presentation.
The Callisto Protocol isn't going to go down as a survival horror classic that some were expecting, but it might go down as an entertaining, technically brilliant way to spend a few afternoons across its roughly 8-10 hour journey. It's elevated by superb visuals and atmosphere, and an engaging combat system that really opens up once you learn its rhythm.
Evil West feels like a game ripped straight out of the past and dropped into the modern generation with a shinier coat of paint. Surprisingly enough, it ends up being a solidly entertaining action game despite problematic writing, it's overly simple storytelling and some technical hiccups.
For all it gets right, Sonic Frontiers is the right direction that Sonic Team needs to be steering the series towards. The semi open-world template could still use a bit of creative work to give the speedy blue mascot a more suitably whacky playground, but some dull zones don’t hold it back from being a blast to play.
For football purists, it’s overall a great experience considering the general flow of the game, while others looking for that specific arcade feel might not be as impressed.
Santa Monica Studio has brought the Norse chapter of Kratos' life to a close... We've finally reached the destination - for some, it may not be an ideal one - but all things considered, it's still a journey worth taking.
The combat is jaw-dropping and stylishly energetic, never letting its foot off the brake. It also attempts to make the most out of its multiverse premise.
Gotham Knights is a decent game, but because it follows what has become the premiere superhero series in video games, it doesn’t quite scratch the itch that the end of the Arkham series left.
The vast open world is truly breathtaking and doubling down on the Dakar experience with great orienteering is a welcomed challenge.
Scorn presents some incredible art direction and a biomechanical Giger fever dream of a world to get lost in, but that’s exactly what you’ll be doing in it for most of your time: getting lost.
Some minor framerate drops and odd pacing are hiccups in an otherwise phenomenal package that crafts a gut-wrenching and emotional story, elevates Amicia to one of the most compelling female protagonists in gaming and vastly improves upon every facet of its chilling and unique premise.
If you’re willing to bypass the constant nagging from ads to buy currency, you will find a great selection of modes with depth and hours of enjoyment. But it is hard to ignore the glaring and bleak future the microtransactions paint for the future of the series.
Far Cry 6 seems to check all the boxes for a traditional Far Cry experience, and that's exactly what it delivers, for better or worse. An excellent and intimidating villain? Check. An immersive and beautiful open world? Check. Fun gameplay that sometimes goes over-the-top? Check.
I hate and love everything Naughty Dog and its developers make me feel through this game. I still love every second of it. It goes without saying that if you have not played The Last of Us before, well there should be no question about whether you should pick this up.