I’m not a huge ‘Souls fan, at least not since bouncing off Dark Souls 2, and I tend to shy away from these games as I get older; however, even though Ashen has some difficulty spikes that remind me of those games, the vibrant world, likeable characters, companion system, and soothing soundtrack all kept me coming back.
Amnesia: The Collection offers up a good 15+ hours of tense exploration, puzzling, and scares that survival-horror fans should enjoy. With a strong focus on the narrative and mostly linear progression, you're unlikely to play through them more than once, but it's still great value for money.
In summary, Owlboy is a near-perfect retro adventure that doesn’t emulate classic 16-bit titles so much as it gives us what we remember them to be. Sprawling and epic, even in the confines of a 2D plane, full of likeable protagonists, nefarious villains, tough encounters, and an uplifting story that you’ll walk away from satisfied.
Legrand Legacy is a strange proposition: it’s a love letter to JRPGs, produced by a small indie team with AAA ambitions but a small budget, capable of providing over two dozen hours of classic gameplay brought down by some rough edges and bland writing, all priced at what you’d expect for a AA game.
Overall, Wolfenstein II: The New Colossus is a great sequel that once again demonstrates MachineGames' mastery of combining fun, fast-played gunplay with a serious narrative and complex characters. Is it as good as The New Order? In terms of mechanics and visuals, even better.
The World to the West was a real surprise for me after Teslagrad. The dark, oppressive fairy-tale world gives way to a more light-hearted adventure story that focuses on the joy of exploration and puzzling, rather than tough platforming and unforgiving boss encounters.
If you’re desperate to complete your remastered Resident Evil collection, and have never played Resident Evil: Revelations before, the low price point is appealing. The game is certainly worth experiencing for Resident Evil fans, if only for the ridiculous and entertaining plot.
For all my complaints about the mission structure and repetitive semi-randomised maps, I never once stopped playing thanks to excellent gunplay, and fun upgrade system, and just enough narrative to keep me interested. It is always difficult for developers to create decent narrative in these games and the story in Shadow Warrior 2 seems more ambitious than the game can effectively convey.
Fast-paced combat, limb-specific attacks, easy to understand crafting, and flexible levelling is what sets The Surge apart from its peers and, at times, puts it ahead of the Souls series. The bulk of the gameplay, and indeed much of the narrative pacing, is lifted straight from Lords of the Fallen and should be familiar to fans of the genre.