The meagre selection of modes and underwhelming story in Tekken 7 might put off the lonesome player, but if you've got two controllers and a friend/sibling/partner to play with, Tekken 7 will keep you occupied forever. Besides, where else are you going to see a bear smack seven shades out of a vampire wearing a Bullet Club t-shirt?
The exploration of one's gradual slip into insanity and the experience of otherworldly isolation is palpable and well-executed, but anyone who isn't a fan of the source material will likely grow tired of Conarium's lack of anything new and innovative to the horror genre.
Everspace's rewarding and beautifully presented playground is further bolstered by engrossing background lore and a dedication to keeping its rogue-like elements entrenched within the game's universe, resulting in perhaps the least-metagame of its kind I've ever played. What it lacks in content variety and originality where story is concerned, is made up for by its sheer ability to keep me going for hours - "just one more run."
World of One does a lot of things well, and does manage to set itself apart from it's peers, but the virtues of its unique style and atmosphere give way to some clunky mechanics that outweigh their contribution to the overall package. This missed potential keeps World of One from true greatness, but it is a solid puzzler nonetheless.
Despite some significant deficiencies in the gameplay department, Get Even more than makes up for dull shooting and inconsistent, frustrating stealth with a well-told, genuinely emotional and thought-provoking take on the "enter memories/dreams" concept.