Nindie Spotlight
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Breaking away from the more Zelda-esque adventure of the original to go roguelike feels like a smart move
As the title suggests, you’ll be able to work in the “exciting” world of rewiring and fixing things, with little direction
The clever card-based strategy series is back, this time with a new setting and some new tricks up its sleeve
Somewhat excessive simplicity mixed with some control annoyances make this tough to enjoy
While its retro Power Rangers vibe is fun, its puzzle-meets-boss-rush style may not be what you’re seeking
Relatively light and breezy, practically mobile-esque play, but at a preposterous asking price…
A lack of polish and attention to details make getting invested in this strategy board game experience a challenge
While this can serve as a base for shared fun, the mini games are inconsistent with a few too many clunkers
This action platformer is at least novel in its approach, and can be challenging, but won’t be for everyone
Another case of a budget title taking a successful indie formula, dumbing it down, and fumbling the ball
Featuring characters more unfamiliar to American audiences, the pacing of this beat-em-up is also quite unique
When you imitate a classic it’s usually best to be sure you’re somewhere near matching its level of quality
Taking a different approach, working to rebuild the environment rather than burying it, in development sims
Those hoping for even a sliver of Cooking Mama-esque joy will quickly have their hopes crushed
Proving that smart and effective game design can make even low-budget titles highly addictive
Offers little more than a simple slot machine simulation with some scantily clad anime gals to ogle
An interesting take on strategy, featuring procedurally-generated maps and what can often be a formidable challenge
A pretty simple concept that has been implemented better before, but works well enough if you’re just looking to chill
About what you’d expect, with a new area, new characters, and new things to do… but doesn’t break new ground
Poorly-implemented interfaces and controls, paired with a bit of aimlessness, bring down this sequel effort