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There is plenty to praise when considering that this is Ascendant's debut game and how it ended up being an incredibly competent and entertaining experience that manages to pull off a solid combat system and a fun story. However, there really isn’t much that feels new or particularly interesting otherwise. It is clear that a lot of thought and care has been put into all systems of Immortals of Aveum, from its shooting to its puzzles, but none of it is compelling enough for another playthrough. Immortals of Aveum is well-executed, easy to digest, and remarkably solid, but overall incredibly familiar. Still, it may pleasantly surprise more than one shooter fan, and has enough going for it to likely attract a dedicated audience.
Atlas Fallen had promise, but nothing that this game strives to accomplish ever lands very well or feels fully realized. Between a lackluster story filled with generic and soulless voice acting and a combat system that loses its momentum well before the credits roll, there is rarely a moment where this game feels memorable or worth the time to finish. There is some good stuff on the surface of Deck13’s new IP, with its beautiful vistas and interesting world-building and aesthetic, but digging past the surface of Atlas Fallen shows that it is mostly hollow underneath.
Despite some stumbles, there's still much to recommend playing and finishing Oxenfree 2: Lost Signals. Fans of the first game will get a little more out of it, but new players will catch up easily. Though it wraps up a little too cleanly and some bothersome traversal gets in the way, it tells a well-written, relatable story that's worth experiencing.
While every Pikmin game has followed the winning formula that was established two decades ago, each has added its own tweaks here and there. Pikmin 4 seems to have taken the biggest leap in that regard, and yet everything feels like a logical and fitting next step. The core of the gameplay is the same and provides the hours of whimsical RTS challenge and fun that fans expect, while the new modes and mechanics keep it from feeling stale. Every mainline game has been an improvement on the last, and Pikmin 4 is no exception. Other than the co-op, there’s really nothing negative about the game, besides perhaps the loading times. But it’s really a testament to how great Pikmin 4 is that waiting 30 seconds to get back into it is too long.
Baldur’s Gate 3 is something special, though. Its complexity is intimidating, but sticking with it and learning has such a high reward threshold that it's hard to not recommend the sequel to even the most casual gamers out there. It has heart, it has style, and it has the multi-year effort of a studio that obviously loves its source material. The mind-blowing size of the game itself and everything contained within is a testament to Larian Studios' dedication to its craft and commitment to bringing something incredible to the gaming public. The blend of the various Dungeon & Dragons systems into the game is almost flawless in its execution, and the math and storytelling combo does a one-two punch on almost every other RPG game out there. High quality and astoundingly fun, Baldur’s Gate 3 may just become the kind of game that old and new fans can agree is something extraordinary.
Disney Illusion Island is a great introduction to the world of Metroidvanias that will put a smile on anyone’s face. It might be simple in some ways but the design, writing, and fluid gameplay are solid enough that the experience rarely feels repetitive or uninteresting. Mickey and his friends have been mainstays of gaming culture for decades now, and Disney Illusion Island brings those characters to a new generation in a way that feels modern and approachable.
Ultimately, Remnant 2 still hits more than it misses. This mish-mashing of two wildly different styles of games still largely succeeds despite not being an entirely clean fusion, and best of all, Gunfire Games has expanded the foundation laid by the first game into something that is truly unique and interesting. Remnant 2 is still rough around the edges, but its interesting worlds, incredible procedural generation system, and variety of playstyles do enough to hold up a game that might not always feel as refined or intuitive as the inspirations it draws from.
Viewfinder is fun while it lasts and has more than one moment that will leave players with a smile on their faces. It doesn't live up to its full potential, but it's still a solid game and one that will hopefully inspire others to explore similar concepts. It's easy to see how Viewfinder's picture-to-reality idea could be huge for something like a horror game or even a first-person shooter. Applying the brilliant idea at its core to something with a better story and more content would be the makings of an instant classic. What's here is still certainly worth the price of admission, however.
Aliens: Dark Descent takes place in a setting that could have been a fantastic place to unveil some gripping sci-fi drama or lore, but instead it's basically just a point-and-click sequence. Even without tripping at the finish line, Aliens: Dark Descent has enough issues that prevent it from excelling. There's fun to be had here, with some great mechanical choices and tactical possibilities that keep the excitement high. It's not the weakest in the history of Alien games, but it's too close to the middle to be memorable.
Every moment in Dave the Diver feels unique the first time through. The constant changing of side-missions, the cutscenes when upgrading weapons or fish dishes, and the eccentric cast of characters, all blend together so well into a game that, when viewed just from the surface, might seem shallow. But players willing to dive into the meat of the game will find even more enjoyment than they bargained for, especially with its official 1.0 release. It’s a single-player adventure with heart, good music (‘Hot Pepper Tuna’ will likely end up on a lot of people's personal playlists), and a cast of characters that feel right at home around The Blue Hole. Its eccentricities make it memorable, and Dave might be the kindest and most fun adventuring protagonist players encounter in the world of video games this year.
Those that give Crash Team Rumble a chance will find fun, fast-paced platforming gameplay that rewards coordinated teamwork but is still perfectly entertaining with randoms. Toys for Bob has proven that the Crash Bandicoot-style of platforming is right at home in the online multiplayer space, but the game's longevity is a legitimate concern. Anyone interested in the game should jump in now while the community is most active, but those that don't want to risk spending $30 on a game that may fall off in a few months may be better served waiting to see if Crash Team Rumble gets a free-to-play re-release down the road.
The game is by no means perfect – its pacing is inconsistent and side quests can be hit or miss – but the combination of the combat and the story at large are strong enough to reduce any complaints to minor quibbles. Recently, Square Enix has come out to say that Final Fantasy can take on many different forms depending on the team behind it, and the folks at Creative Business Unit III have found a way to make this latest game their own. There is so much joy and care put into making sure that this experience feels epic and rewards its fan base, even though it’s doing a lot of new things. Final Fantasy 16 is proof that the unexpected can be just as enjoyable as the tried and true.
Ultimately, however, this latest entry in the franchise is simply not exceptional. It’s easy to get sunk in and lose huge chunks of time tending crops and animals or befriending villagers. But, overall, Story of Seasons: A Wonderful Life is a steady middle-of-the-road offering with nothing to recommend over anything else currently available in the genre. Almost every aspect of the game is good but not great.
The 2023 Layers of Fear is definitely the best way to experience the Layers of Fear games, but they were never particularly good to begin with. While Layers of Fear is what put Bloober Team on the map, the studio has put out significantly better games since then, like sci-fi horror game Observer, the Blair Witch game, and the Silent Hill-inspired The Medium. Horror fans should consider checking those out before taking a chance with Layers of Fear.
Planet of Lana is a rare game. It's a clean, tight experience, that manages to tell a charming, if simple, story in its short runtime. The hand-drawn illustrations are truly works of great talent, bringing a gorgeous, nearly surreal ambiance to the design. Its puzzles and platforming may not be a lot to write home about, but there are a few diamonds in the rough that make the gameplay worthwhile. If anyone has even a passing interest in the puzzle-platform genre or simply wants to appreciate some art, they should play this game. Plus, since Planet of Lana is available on Game Pass, there's little reason not to check it out.
Amnesia: The Bunker is genuinely scary, and its puzzles are fun to solve. Old-school survival-horror fans in particular will find a lot to like about the game. It randomizes certain elements in subsequent playthroughs to keep things interesting and that combined with its open-ended nature makes it the most replayable Amnesia game, even though it doesn't quite stick the landing like its predecessors. Luckily, Amnesia: The Bunker is a day one Xbox Game Pass game, so horror fans can brave its terrors for themselves without making any kind of major financial commitment.
While there are some nuggets of gold within Star Trek: Resurgence's narrative, the game prioritizes tedious puzzles and clunky mechanics that break the sense of immersion that is crucial for this genre. The IP and some interesting characters are not enough to distract from the poor visuals, controls, and bugs that plague the majority of the experience.
Blizzard has taken twenty years of game design lessons and put all of them into Diablo 4. The variety of things to do in the game and the plethora of build choices feel like they come from a company that has experienced the highest highs and lowest lows in game development and taken some of those hard-learned lessons to heart. There is a lot of love built into every aspect of Diablo 4, and users will find it in every system and corner of Sanctuary. With the first simultaneous release on PC and consoles in the series' history, Diablo players are finally getting back into the fight between Heaven and Hell, and they will more than likely still be fighting for many years to come.
But that's the risk Street Fighter 6 took when it merged three game-sized modes. World Tour is the accessible and content-rich single-player attraction that the genre has been waiting for and has fully gamified the process of learning a fighting game. Battle Hub is one of the most enticing fighting game lobbies ever, introducing variety in the name of fun. Fighting Ground fills any gaps left by the other modes, while also emphasizing traditional gameplay and SF6's new mechanics like the Drive System. These modes easily hook their intended audience, and it seems Street Fighter 6 has reclaimed its spot at the top of the fighting game world.
Published by Private Division, Piccolo’s platformer set in a post-human world is a solid offering and another reminder that indie games can provide well-rounded, memorable experiences. After Us can be completed in about 10 hours, 20 for thorough explorers, and nearly every minute of it will be enjoyable. The visuals are impressive, the gameplay is fun, the levels are varied, and though the story is rather simplistic and a bit vague, it serves its purpose. After Us probably won’t rise to the top for many people, but it definitely won't sink to the bottom either.