NoobFeed's Reviews
Alien: Rogue Incursion Evolved Edition is kind of like a catch-22: it makes promises and breaks them. Survios clearly cares about the source material, as shown by the game's strengths, such as its creepy atmosphere, satisfying weapon sound design, and true to the series looks. But bugs in the AI, features that do the same thing over and over, and uneven polish keep it from being truly great.
It turns out that Nicktoons & The Dice of Destiny is an interesting experiment: a crossover role-playing game that honors Nickelodeon's past while avoiding the problems that come with adaptation. Its best features are its creative character kits, nostalgic stories, and lively music.
Silent Hill f might feel more like a side project than a real development. Its best parts are the mood and the idea behind it, not how it's put together. Its readiness to take risks should not be brushed off, though. Even though it's not perfect, Silent Hill f is a good example of how horror thrives on making people feel bad, and how failure can sometimes leave a lasting impact.
SWORN is excellent for those looking for something else to try out that is extremely similar to Hades, and want to try out playing Hades in co-op with their friends. It has a lot to offer, and I believe it is fun enough to overlook the bad taste that may be left due to its blatant plagiarism.
ASKA doesn't reinvent the wheel, but it adds enough twists to stand apart from the copy-and-paste survival gimmick you see these days. The blend of survival and management, along with Norse myth, creates a loop that you enjoy despite the flaws that come with the game. Sand Sailor Studio's ambition shines through, but I hope they've taken notes on what they can do better.
Code Vein is a game that fans of complex RPGs, who also enjoy anime stories and customization, will appreciate. It doesn't replace Dark Souls, but it doesn't have to; it's a unique work of art in its own right.
Ghost of Yōtei is more than just a sequel; it's a superior version with a distinct tone. It's darker, stormier, and bloodier than the last one, but it's also more experimental. It doesn't always work, and sometimes it relies too much on old-fashioned open-world design.
Digimon Story Time Stranger is both a success and a letdown. It captures the essence of what makes Digimon games fun—the joy of raising, evolving, and battling with a group of digital monsters—but struggles with aspects like pacing, exploration, and world design.
Final Fantasy Tactics – The Ivalice Chronicles is a love letter to fans and a gateway for new players to enter the series. It retains the original design while incorporating modern conveniences to enhance it. The story of power, betrayal, and ideals remains the best, and the combat system remains the best for tactical RPGs.
The best thing about Frostpunk 2 is that it builds on what made the first game great while also expanding its goals. The larger scale makes survival more complicated and scarier, and the addition of politics and factions changes the game from a resource-balancing act to a real society simulator.
Out of Time is a paradox. It is at once inventive and derivative, fresh yet familiar. Its hybrid DNA pulls from roguelites, MMOs, and auto-shooters, creating a cocktail that feels distinct even as its ingredients are recognizable. The tether system is genuinely innovative, redefining teamwork in ways few roguelites attempt. The gear-driven ability system encourages experimentation, and the fifteen-minute run cap nails the cadence of replayability.
Train Sim World 6 embodies evolution more than revolution. Dovetail Games has layered meaningful features onto its established foundation: dynamic events, real voice announcements, and expanded routes that span three continents. The game does a great job of recreating the unpredictable rhythms of real trains, using missed signals, late arrivals, and sudden restrictions to make stories.
No, I'm Not a Human is a game that is less about survival and more about endurance. It asks what it means to make decisions when you cannot possibly know the right answer.
Atelier Resleriana: The Red Alchemist & the White Guardian feels like a party and a new beginning for the series. Following the experimental detour of Atelier Yumia, this entry reassures fans by returning to its roots while still being modern enough to welcome new players.
Arctic Awakening is an interesting story-driven adventure game that does a great job at creating a mood and delivering an emotional tale. The game's best features are its graphic design, emotive music, and the way Kai and Alfie's relationship grows. The branching choices let you see several endings, and the story is well-paced with five chapters.
Hades II is now one of THE best roguelikes ever made. A stunning sequel that builds on every part of the first one, with more in-depth combat, more lore, and an unforgettable style.
PAC-MAN WORLD 2 Re-PAC is more than just a remake of an old game. It's a homage to Pac-Man's heritage and a reminder that old characters may still do well in new games. The game is fun to play, has amazing visuals, interesting puzzles, and a happy soundtrack. You may have fun and explore it for hours. People who like platform games and the original look of Pac-Man should give it a try.
Twinkleby isn't really a traditional video game; it's more like a creative ritual. It's about creating something lovely, going back to it, and then tearing it all down to start over. It honors both the fleeting and the imaginative.
HOTEL BARCELONA is a chaotic roguelite sidescroller that blends dark humor and inventive mechanics. With challenging combat and high replay value, it rewards persistence and creativity. Fans of VHS-inspired horror will find it endlessly entertaining.
Wander Stars delivers inventive word-driven combat, heartfelt anime storytelling, and stylish presentation. Limited exploration and difficulty spikes aside, it shines as one of the most unique RPG experiences this year.