NoobFeed's Reviews
Towa and the Guardians of the Sacred Tree Review is a game that plays with the roguelite formula. If you like roguelites, you should check it out. It's not as good as the best in its genre, but it has a lot of heart. This game is like the sacred tree it is based on in that it reaches for greatness, even if its branches don't quite connect as strongly as they should.
Trails in the Sky 1st Chapter doesn't just join the modern JRPG scene; it soars above it, letting players enjoy one of the genre's most famous stories the way it was meant to be enjoyed.
skate. feels primarily designed for individuals who enjoy skateboarding, exploration, and skill-based games. It's not only about finishing chores; it's also about pushing yourself to see how far you can go with your style and movement. The game has refined visuals, responsive controls, an engaging sound design, and a rewarding progression system that makes it fun for both beginners and experienced skaters.
LEGO Voyagers is a reminder of how special shared play can be. It doesn't need flashy combat or huge worlds to make its point. Instead, it leans into teamwork. For LEGO fans, the theme alone will feel nostalgic. For everyone else, it's still a heartwarming co-op.
Little Witch in the Woods is a fun game for people who like story-driven adventures, cozy life sims, or magical exploration games. It takes you on a slow but rich journey through a beautifully made world. In the end, Little Witch in the Woods shines because of how well it feels like a story, how charming it is, and how flexible it is.
Borderlands 4 doesn't try to be louder, zanier, or more outrageous than its predecessors. Instead, it focuses on being better. The game digs deeper into build variety, grounding its story, and delivering a villain with real gravitas. This 4th installment finally feels like the old days of Borderlands that fans have been salivating for since Borderlands 2.
Shape of Dreams succeeds because it doesn't just copy what other roguelikes have done. The ability to constantly rewrite your character mid-run makes experimentation the heart of the game. With good fighting and a progression system that makes you feel good about yourself, this roguelike is great even when it's still warm from the oven. There is always a fresh way to explore the dreamy yet scary world, whether you are playing alone or with pals in four-player co-op.
Gloomy Eyes's open-world exploration and smart puzzles make it fun to play. It has a lovely yet creepy setting that makes it great for people who appreciate deep, interesting stories over violent ones.
Blue Archive might be the best experience gacha, but it's not the best game gacha. This story is heartfelt, funny, and shows that the people you meet along the way are sometimes more valuable than the work itself.
Jotunnslayer: Hordes of Hel is still among the best auto shooters of the past few years despite these problems. It is above average because of its hard objectives, satisfying battle loop, and mythology-driven design. It might establish itself as a noteworthy addition to the genre with additional updates to add more content and fix technical problems.
Katanaut is a must-try for fans of games that demand quick reflexes, keep you on edge, and reward perseverance. The game is worth playing whether you want to learn how to parry perfectly, dive headfirst into dangerous dashes, or explore its creepy hallways in search of answers.
For those who have been fans for a long time, Everybody's Golf Hot Shots might feel like a watered-down version of the series they used to love. The fun is still at the heart of the game, but the spark—the personality that made Hot Shots special—is fading fast.
Baki Hanma: Blood Arena captures the fighting spirit that made the anime so special, but that energy quickly fades once you realize how little content there is.
Daemon X Machina: Titanic Scion is a decent mech adventure game, though not a flawless one. It has some fun parts, but it doesn't live up to its full potential.
Shuten Order strikes a mix between realistic character illustrations and whimsical designs that capture the Ministers' extravagant personas. Each suspect stands out in group scenarios because their look communicates their role and personality. The idea of a civilization disintegrating under the weight of divine dogma is furthered by backgrounds that combine religious imagery with a deteriorated futurism.
Hell Is Us is a fascinating paradox. It's about taking away modern amenities and making discovery feel like labor instead of a gift. You can have deep, lasting experiences when you think this way, like when you find a wrecked village or figure out a complex dungeon riddle. But sometimes, the lack of purpose, repetitious combat, and technical flaws indicate how rough around the edges its goals are.
Hollow Knight: Silksong is special not only because of how well-made and ambitious it is, but also because of the love that went into every part of it. Fans jokingly called Team Cherry's years of work "development heaven," and it shows. It's not a rushed release that was fixed after it came out; it's a fully realized vision, with every corner made with care.
Cronos: The New Dawn is like the spiritual successor to the golden age of survival horror, a time when games weren't afraid to scare, frustrate, and punish players equally. Not everyone will enjoy Cronos: The New Dawn. It can be punishing, overwhelming, and emotionally distant at times. But for people who really want to be scared, it's a work of art in terms of design and tension.
METAL EDEN is exactly what it sets out to be: a chaotic cyberpunk shooter that doesn't waste your time. The story is borderline nonsense; eventually it ends up finding its feet by the end, but they leave it a little too late. The environments sometimes blur together, and the lack of variety keeps it from being an instant classic. But when you're in combat and tearing up a CORE, nothing else matters.
That experience seems even more intimate on Switch 2, allowing you to take the narrative with you wherever you go. Roadwarden stands out as a reminder that intimacy, choice, and consequence can be just as potent in a period where many role-playing games strive for size and spectacle.