NoobFeed's Reviews
Battlefield 6 is a successful entry for the Battlefield series, offering engaging gameplay and a stable experience on current-gen hardware. Battlefield 6 is, at its best, a reminder of why we fell in love (in October) with this franchise in the first place. It's relentlessly fun when everything clicks. Even with its few rough edges and some missing pieces, it's hard not to be impressed by how well this entry captures the spirit of Battlefield's golden era.
King of Meat is a fantastic party game for people who like to work together, have large creation tools, and like chaos. It might leave players wanting more if they're looking for strategic battles, real progress, or long-lasting solo play.
Absolum is an ode to the history of beat-'em-ups and also modern in its own way, with roguelike progression. The high difficulty and strategic depth make you have that "just one more run" feeling that defined arcades in the "ancient" times.
LEGO Party! is not just a copy of Mario Party with LEGO bricks. It has a lot of polish and is a lot of fun to play with other people. It celebrates creativity, competition, and the joy of laughing together. The game is easy to understand yet offers a lot of strategy, making it enjoyable for both kids and adults alike.
When Mai: Child of Ages attempts to blend experimental gameplay with deeply personal storytelling, it does so with a great deal of heart. It doesn't always work—combat can be dull, technical problems can disrupt the atmosphere, and philosophical ideas may not resonate with everyone—but its goal is clear.
Lost Twins 2 is not a game that requires a great deal of attention or a lot of extra noise. This puzzle journey is well-thought-out, and it finds beauty in the smallest of victories and the most inconspicuous of challenges. By putting an emphasis on cooperative gaming, novel gameplay mechanisms, and artistic imagery, it provides a meditative experience that is difficult to obtain in games that are currently available.
Alien: Rogue Incursion Evolved Edition is kind of like a catch-22: it makes promises and breaks them. Survios clearly cares about the source material, as shown by the game's strengths, such as its creepy atmosphere, satisfying weapon sound design, and true to the series looks. But bugs in the AI, features that do the same thing over and over, and uneven polish keep it from being truly great.
It turns out that Nicktoons & The Dice of Destiny is an interesting experiment: a crossover role-playing game that honors Nickelodeon's past while avoiding the problems that come with adaptation. Its best features are its creative character kits, nostalgic stories, and lively music.
Silent Hill f might feel more like a side project than a real development. Its best parts are the mood and the idea behind it, not how it's put together. Its readiness to take risks should not be brushed off, though. Even though it's not perfect, Silent Hill f is a good example of how horror thrives on making people feel bad, and how failure can sometimes leave a lasting impact.
SWORN is excellent for those looking for something else to try out that is extremely similar to Hades, and want to try out playing Hades in co-op with their friends. It has a lot to offer, and I believe it is fun enough to overlook the bad taste that may be left due to its blatant plagiarism.
ASKA doesn't reinvent the wheel, but it adds enough twists to stand apart from the copy-and-paste survival gimmick you see these days. The blend of survival and management, along with Norse myth, creates a loop that you enjoy despite the flaws that come with the game. Sand Sailor Studio's ambition shines through, but I hope they've taken notes on what they can do better.
Code Vein is a game that fans of complex RPGs, who also enjoy anime stories and customization, will appreciate. It doesn't replace Dark Souls, but it doesn't have to; it's a unique work of art in its own right.
Ghost of Yōtei is more than just a sequel; it's a superior version with a distinct tone. It's darker, stormier, and bloodier than the last one, but it's also more experimental. It doesn't always work, and sometimes it relies too much on old-fashioned open-world design.
Digimon Story Time Stranger is both a success and a letdown. It captures the essence of what makes Digimon games fun—the joy of raising, evolving, and battling with a group of digital monsters—but struggles with aspects like pacing, exploration, and world design.
Final Fantasy Tactics – The Ivalice Chronicles is a love letter to fans and a gateway for new players to enter the series. It retains the original design while incorporating modern conveniences to enhance it. The story of power, betrayal, and ideals remains the best, and the combat system remains the best for tactical RPGs.
The best thing about Frostpunk 2 is that it builds on what made the first game great while also expanding its goals. The larger scale makes survival more complicated and scarier, and the addition of politics and factions changes the game from a resource-balancing act to a real society simulator.
Out of Time is a paradox. It is at once inventive and derivative, fresh yet familiar. Its hybrid DNA pulls from roguelites, MMOs, and auto-shooters, creating a cocktail that feels distinct even as its ingredients are recognizable. The tether system is genuinely innovative, redefining teamwork in ways few roguelites attempt. The gear-driven ability system encourages experimentation, and the fifteen-minute run cap nails the cadence of replayability.
Train Sim World 6 embodies evolution more than revolution. Dovetail Games has layered meaningful features onto its established foundation: dynamic events, real voice announcements, and expanded routes that span three continents. The game does a great job of recreating the unpredictable rhythms of real trains, using missed signals, late arrivals, and sudden restrictions to make stories.
No, I'm Not a Human is a game that is less about survival and more about endurance. It asks what it means to make decisions when you cannot possibly know the right answer.
Atelier Resleriana: The Red Alchemist & the White Guardian feels like a party and a new beginning for the series. Following the experimental detour of Atelier Yumia, this entry reassures fans by returning to its roots while still being modern enough to welcome new players.