USgamer
HomepageUSgamer's Reviews
Ghost Recon Breakpoint is a game that wants to evolve, but has trouble picking a direction. There's an extensive amount of loot, but that can get in the way of player choice in terms of specific playstyle. Equipping loot to keep up your gear score is needed to fight drone enemies, but most human enemies can be killed with a headshot, making it useless at the same time. The survival system is a selling point, but it can be largely ignored. Breakpoint needed a real direction, because what's left is just Wildlands 2.0. And doing the same thing has less impact years later.
The Surge 2 is a better game than its predecessor in many ways, and shouldn't be overlooked in a growing crowd of soulslikes. Pathfinding can still be a bit vague like its predecessor, but the dense environments are fun to explore and complement its weighty combat and robust gear upgrade system. Deck 13 polished what made the first Surge a decent B-tier game and doubled down on what it's good at, showing us how a good developer can learn and evolve from release to release.
Overland is a strange mix of stellar art direction, smart and simple design matched with often arbitrary difficulty.
FIFA 20 revives the old Street series with a new mode featuring futsal and outdoor soccer, but it's the core gameplay that shines brightest this year, bringing down the pace in a way that feels nuanced and enjoyable. With additional updates to Career Mode and FIFA Ultimate Team, this year's version is easy to recommend to lapsed fans and newcomers alike.
Untitled Goose Game is a game about being a bully, but an adorable one. As a pesky goose, you honk, waddle, and drive human beings nuts—I assume as real-life geese do. The occasional frustrating task barely holds back Untitled Goose Game when it's at its best: where you're setting up elaborate (or not) situations to annoy people and ruin their day.
The Legend of Zelda: Link's Awakening remake for the Switch improves most of the flaws from the original game while maintaining (or enhancing) everything that makes Link's Game Boy adventure a classic. Its shiny new coat of paint suits it well, even if slowdown issues pop up from time to time. A few hours of play is all it takes to remind you why Zelda fans love Link's Awakening so very much.
I enjoyed my time with GreedFall, but it's already failed to leave a lasting impression on me. Its best moments shine bright and show how much potential Spiders has to develop in this style of RPG, but it isn't cohesive enough to work in concert. GreedFall is certainly worth checking out if you're aching for the old days of BioWare, but it's a tough sell for most others.
Sayonara Wild Hearts is a quick but intense ride through a landscape that's been made dangerous and jagged by broken hearts and pop music. Its unusual style makes the road hard to see from time to time, but people who love Simogo's games will love riding with The Fool.
NHL 20 isn't a huge update over last year's version, and its graphics continue to lag behind the competition. Still, it brings with it plenty of solid refinements, and its franchise mode continues to stand out as a strength. Returning players may be disappointed by this year's features, but if you're a hockey fan who hasn't picked up the series in a while, I think you'll be pleasantly surprised.
NBA 2K20's presentation is unparalleled, but beneath its shiny exterior are continued problems with its online infrastructure and some pretty odious microtransactions. The latter are a bit less punishing than last year, but the former is worse than ever, and it affects almost every aspect of the game. These elements, which seemingly come up every year, unfortunately overshadow what should be an amazing sports sim.
Despite the formula growing a bit stale, Gearbox has expanded upon it in the right way, resulting in a great Borderlands experience.
River City Girls is as bubbly as the pop song that soundtracks its intro cinematic would lead you to believe. With all-around excellent art direction, you'll be hard-pressed to find a game this year with more style and confidence than River City Girls. While the first few hours are a slog as you level up and learn the ropes, once your moveset grows bigger, any encounter is a blast full of combos, and yes, dabbing. Just be sure to bring a friend along for the ride, as it's much harder to brave alone.
Gears 5 survives on its solid cover shooting gameplay and a campaign that isn't afraid to pose difficult questions about problematic topics. But the largely stagnant Horde mode and general mess of an Escape mode really pull the sequel back from being a bold step forward.
Monster Hunter World: Iceborne skimps a bit on introducing totally new monsters, but it's still a large expansion filled with very smart refinements. The campaign alone comes close to matching the scale of the base game, and it wisely ditches some of its more tedious elements. If you played through the original and wanted more, then Iceborne is almost everything you could ask for. It's not a full sequel, but it's pretty darn close.
The new additions to Catherine: Full Body are mostly a win, with sharper graphics, more complex puzzles (and better hand-holding for players intimidated by them), and more background on Katherine in particular. Where it lacks though is in the new romance route, which is awkwardly shoehorned in and feels too separated from the rest of the story. Still, for Catherine fans, Full Body has enough nightmare-inducing goodness to make it worth another round 'til last call.
With Man of Medan, Supermassive builds on the foundation established in 2015's Until Dawn. While the core of the game remains the same, driven by dialog, choices, and quick-time events, the developers has added some multiplayer action to the mix. The two-player online Shared Story is the primary highlight here, allowing two players to simultaneously determine the course of the story. Unfortunately, the story itself isn't as good as the horror yarn spun in Until Dawn.
For every cool "a-ha!" moment in Ancestors: The Humankind Odyssey, there has been something that has me on the verge of rage quitting. There's a fascinating, novel concept in Ancestors, but with so many bugs and other tedious issues blocking it, the joy of this survival game feels like it's constantly kept millions of years and a bundle of evolutionary feats away.
Control continues the basic formula that Remedy Entertainment has been playing with for all these years—third-person action with a hint of unreality—but it feels like the studio has reached its final form.
Astral Chain is the directorial debut of Nier Automata designer Takahisa Taura, and it proves that he's a creator worth paying attention to. Part melodramatic anime, part overly complicated Tamagotchi, it's an eminently playable action role-playing game that delivers the pleasure of good teamwork in a way few singleplayer games accomplish. Building on action design ideas seeded in Nier, Astral Chain encourages you to bond with your beloved pet cybermonster both on and off the battlefield. Then, it teaches you how to fight as one.
Oninaki is a likable RPG. Its story and setting are interesting, and the Daemons you collect to help you fight are cool. Unfortunately, bashing through uninteresting swarms of high-HP enemies puts a damper on the fun. Oninaki is still better than Tokyo RPG Factory's previous games; the studio seems to be moving in the right direction. If it can get past its extended growing pains, it'll be a contender someday.