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Hitman 3 is another one of those in the best way possible. It wraps up the World of Assassination trilogy nicely by keeping to what makes the series great while also diving deeper into the story. Now is the best time to visit or revisit this trilogy, and the future is bright for IO Interactive.
Oh so short yet oh so sweet, Speed Limit combines five arcade games into one cohesive package of nonstop action and blockbuster movie style.
This isn't going to be a new game for most, but Ghost of Tsushima is the best checkbox open-world game to-date. While it struggles with some story issues, the combat, world, activities, and characters are incredible, and this game's beauty is like no other.
It isn't going to be the best or most memorable one-of-these you'll ever play, but Days Gone on the PC is a solid checkbox open-world zombie experience to sink a few dozen hours into.
While the combat is stylish and its open-world is fun to explore, Biomutant is a game that bit off more than it could chew, leaving a lot of parts feeling half-baked.
Hades is the best rogue-lite I have played to-date. It manages to weave a great story through its run-based gameplay effortlessly, and its combat is an absolute blast. More than anything, though, it manages to stay engaging at high hour counts, which is something I cannot say for most singleplayer games I have played.
When the conditions are right, Cannon Brawl is an enjoyable take on artillery games that offers fast-paced strategic fun. That fun only lasts so long though, and I don't think this will be the next game for you and your friends to huddle around the TV and play for hours on-end.
WarioWare: Get It Together! is a wonderfully weird yet delightful game about completing micro-games. The character abilities could be better and people's mileage is going to vary heavily, but what is there is unique and a lot of fun to play.
Deathloop is a highlight of 2021 releases and a great time loop adventure with solid combat abilities, a gripping story with fun characters, and smart systems that bypass some of the restrictions of its narrative form. There are some issues with the game in regards to the ending, enemies, and how hand-holding the game can be, but I think the game’s competent blend of inspirations can make some of those points easy to forget.